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Type: Task
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Resolution: Won't Fix
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Priority: Major - P3
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None
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Affects Version/s: None
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Component/s: None
We need to be building the Unity tests on CI for all platforms and all scripting backends. Since Unity cannot cross-compile with IL2CPP, we'll need to build on Linux, macOS, and Windows separately.
Rough breakdown of the tasks is:
- [x] Prepare a cross-platform Github action for building the Unity test runner
- [x] Needs to run editor in -batchmode
- [x] Needs to obtain a floating license and release it once done
- [x] Provision self-hosted Linux instance for building for Linux and Android.
- [x] Needs the Unity editor installed
- [x] Needs workloads for Linux (Mono and IL2CPP) and Android
- [x] Needs to be able to connect to the licensing server
- [ ] @bwachter Provision self-hosted macOS instance for building for macOS and iOS
- [ ] Needs the Unity editor installed
- [ ] Needs workloads for macOS (Mono and IL2CPP) and iOS
- [ ] Needs to be able to connect to the licensing server
- [ ] Provision self-hosted Windows instance for building for Windows and UWP
- [x] Needs the Unity editor installed
- [x] Needs workloads for Windows
- [x] Needs to be able to connect to the licensing server
- [x] (@bwachter) Update unity-editor script to retry the build if we hit a license limit
- [x] (@bwachter) Update unity-editor to log output from the returnlicense call
- [ ] (@nirinchev) Test IL2CPP scripting backend
- [x] (@bwachter) Install win10 sdk: Windows 10 SDK is not installed. You can install from here: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/.
- [x] (@bwachter) unity-editor should return an error code if the build fails.
- is depended on by
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RNET-297 Add CI tests for all supported platforms
- Closed