-
Type:
Bug
-
Resolution: Fixed
-
Priority:
Critical - P2
-
Affects Version/s: None
-
Component/s: None
-
None
-
DevProd Build
-
ALL
-
Build OnDeck
-
None
-
1
-
Hour
-
None
-
None
-
None
-
None
-
None
-
None
-
None
We found that using %x on a negative number produces a a 3 byte output when using bazel hash function. We should pad these cases to produce a 4 byte aligned build id which is required.