Fix false-positive spill counter in geo near

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    • Type: Task
    • Resolution: Fixed
    • Priority: Major - P3
    • 9.0.0-rc0, 8.3.3
    • Affects Version/s: None
    • Component/s: None
    • None
    • Query Execution
    • Fully Compatible
    • v8.3
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      Current updateSpillingStats() function is called exactly after we spill, because NearStage spills explicitly.

      In an older iteration, NearStage relied on the spillable structures to spill automatically on reaching the limit, so it had to update spilling stats explicitly when in getStats().

      Looks like when we changed the spilling algorithm, we forgot to remove this call.

            Assignee:
            Ivan Fefer
            Reporter:
            Ivan Fefer
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              Created:
              Updated:
              Resolved: