Add support for multi-platform shared library loading

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    • Type: Task
    • Resolution: Done
    • Priority: Major - P3
    • 3.1.1
    • Affects Version/s: None
    • Component/s: None
    • None
    • Fully Compatible
    • Platform 1 04/03/15
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      To support loading third-party shared libraries across platforms, we need an abstraction to hide the platform differences.

          class RuntimeSharedLibrary {
          public:
              RuntimeSharedLibrary(const char* path, const char* file);
      
              ~RuntimeSharedLibrary();
      
              // Returns NULL if the symbol does not exist
              void* GetSymbol(const char* name);
          }
      

            Assignee:
            Mark Benvenuto
            Reporter:
            Mark Benvenuto
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              Created:
              Updated:
              Resolved: