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Type: Bug
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Resolution: Incomplete
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Priority: Major - P3
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None
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Affects Version/s: 3.2.9
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Component/s: Sharding
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Labels:None
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ALL
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Sharding 2017-02-13
I ran the C++ Unit Test on VM based on Xen Virtualization Platform and it passed probabilistically,but it wouldn't be a problem when I tried it on a real server.It is the sharding_client_test that would pass probabilisticall.Failure text as follow:
ShardConnFixture/InvaliddateBadConnInPool Failed
ShardConnFixture/DontReturnKnownBadConnToPool Failed
ShardConnFixture/BadConnClearsPoolWhenKilled Failed
ShardConnFixture/KilledGoodConnShouldNotClearPool Failed
ShardConnFixture/InvaliddateBadConnEvenWhenPoolIsFull Failed
ShardConnFixture/DontReturnConnGoneBadToPool Failed
How do I analyze this?