Details
Description
Add fassert to LogicalTime::reserveTicks that checks if its try to set the max time.
Use LogicalTimeFIxture to set the clusterTime and validate that the "GameOver" failure happens.
Add fassert to LogicalTime::reserveTicks that checks if its try to set the max time.
Use LogicalTimeFIxture to set the clusterTime and validate that the "GameOver" failure happens.