_max is unsigned in 2d.cpp, don't need < 0 checks.

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    • Type: Bug
    • Resolution: Done
    • Priority: Major - P3
    • 1.9.2
    • Affects Version/s: None
    • Component/s: Geo
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    • 3
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      ... though we may at some point want to define < 0 to be "no max" when this is possible to support

              Assignee:
              Greg Studer (Inactive)
              Reporter:
              Greg Studer (Inactive)
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                Created:
                Updated:
                Resolved: