Consider running shardRemovalHooks synchronously

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    • Type: Improvement
    • Resolution: Works as Designed
    • Priority: Major - P3
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    • Affects Version/s: None
    • Component/s: Sharding
    • Sharding EMEA
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    • 3
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      Currently they are run asynchronously, but this means that multiple copies may run concurrently and race with each other (or with ShardRegistry::_lookup() itself). So it may be better to instead run these callbacks synchronously, if possible.

            Assignee:
            [DO NOT USE] Backlog - Sharding EMEA
            Reporter:
            Kevin Pulo
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              Created:
              Updated:
              Resolved: