_balancedLastTime not reset when we have no chunks to balance

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    • Type: Bug
    • Resolution: Done
    • Priority: Major - P3
    • 2.1.1
    • Affects Version/s: None
    • Component/s: Sharding
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    • 3
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      ... we should reset to 0 after :
      if ( candidateChunks.size() == 0 ) {

      in the balancer.cpp loop. This affects our balancing logic and delays.

              Assignee:
              Eliot Horowitz (Inactive)
              Reporter:
              Greg Studer (Inactive)
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                Created:
                Updated:
                Resolved: