Fix the critical section reason used by the moveChunk command

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Major - P3
    • 5.2.0, 5.0.4, 5.1.0-rc1
    • Affects Version/s: None
    • Component/s: Sharding
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    • Fully Compatible
    • ALL
    • v5.1, v5.0
    • Sharding EMEA 2021-10-04, Sharding EMEA 2021-10-18
    • None
    • 3
    • None
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      The reason computed here is using an object that was already moved.

            Assignee:
            Sergi Mateo Bellido
            Reporter:
            Sergi Mateo Bellido
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              Created:
              Updated:
              Resolved: