-
Type:
Bug
-
Resolution: Fixed
-
Priority:
Major - P3
-
Affects Version/s: None
-
Component/s: None
-
None
-
Fully Compatible
-
ALL
-
Sharding EMEA 2023-04-17
-
147
-
None
-
None
-
None
-
None
-
None
-
None
-
None
If move primary coordinator calls ShardsvrMovePrimaryEnterCriticalSectionCommand twice the second time it will block here waiting for the critical section acquired in the previous execution.